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24 April 2004
Kitty Genovese and the origins of 911
As part of the course on game theory, one of the problems that was introduced and
discussed was that of Kitty Genovese. In 1964 Catherine "Kitty" Genovese -- a Queens
resident, was walking alone on the streets when a prowler attacked and stabbed her. As
she cried for help, apartment residents rushed to their balconies and one of them even
called out to the attacker which scared him away. Soon afterwards though, once the
lights went off the attacker returned and stabbed her many times. A second cry for help
also went nearly ignored but still dissuaded the attacker as he entered a car and drove
away. The lights went off again. Not much later, the attacker returned to find Genovese
bunched up inside an apartment. He stabbed her yet again and killed her this time.
Genovese's body was found early next morning. The episode shocked and shamed the whole
country but it particularly brought great disrepute on Queens and the rest of New York.
One of the defences the residents had was the difficulty in getting through to the
police and the impossibility of doing it anonymously. This was one of many episodes that
hastened the introduction of the 911 emergency phone number. Now, what does all this
have to do with game theory? Consider the two-player scenario where both players are
Queens residents. Imagine that each has a pay-off of 1 if the other calls the police,
1/2 if he himself calls the police and 0 if nobody does. The Nash equilibrii are when
one of them calls and the other does not. The probability that somebody calls the police
in
his case is 1/2 (at which point, Federico Echenique remarked with mordant wit in his
thick,
dragging Portuguese accent that the odds that Kitty Genovese survived could just as well
have
been decided by tossing a coin). Suppose now that the game is extended to n players with
the
same pay-offs as before, the probability that somebody calls the police is
1-2^{-1/(n-1)}
which tends to 0 as n tends to infinity.
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The Killing of Kitty
Genovese
And
now, the Objectivists reason why
Non-cooperative
Games in
Social Sciences
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