Title: Calculus on Meshes -- Part I Mathieu Desbrun Center for the Mathematics of Information California Institute of Technology Abstract: In this first part of a two-part lecture, we will give a crash course in meshing. Mesh generation aims at tiling a bounded (typically 2D or 3D) domain with elements (typically triangles or tetrahedra) so that any two of them are either disjoint or sharing a lower dimensional face. Such a discretization of space is required for most physically-based simulation techniques: realistic simulation of deformable objects in computer graphics, as well as more general numerical solvers for partial differential equations in computational science, need a discrete domain to apply finitte-element or finite-volume methods. We will provide a brief overview of the difficulties involved in this task, both from a theoretical point of view and in practice. This first part will pave the way to the next lecture on the design of an (discrete exterior) calculus on these meshes to perform all kinds of numerical simulations.