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Below are some models I've put together over the course of my research. Note that these models are not ideal for testing the robustness of some algorithms since they're noise-free and perfectly manifold (compare with the models available from the Stanford 3D Scanning Repository and the Aim@Shape Project).
Several people have asked me for the model of this ogre, who starred in our ray tracing paper. Since there are few models available to researchers which include anything beyond a triangle mesh, I've also included the following data:
ogre.zip (9 MB)
Cloth motion capture data from our paper Capturing and Animating Occluded Cloth, stored as sequences of OBJs (with texture coordinates).
pants data (link)
Spotted animal homeomorphic to a sphere. Comes with Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture.
spot.zip (332 KB)
Snakeboard model from our paper on vehicle animation. Broken down into individual articulated pieces.
snakeboard.zip (1 MB)
High-resolution mesh of a sleeve from our paper Capturing and Animating Occluded Cloth. Single OBJ with texture coordinates; 18892 vertices, 37580 triangles.
sleeve.obj (2.2 MB)
Building inspired by the San Diego convention center (originally designed by Arthur Erickson). The archive contains:
sdcc.zip (22 MB)
Desert not included.
desertrose.zip (14 MB)
As in, "yeah, right, we can come up with a good texture atlas for this..." The model has the following notable properties:
yeahright.zip (33 MB)
Inspired by a classic Pouët thread.
pig.zip (220 KB)
An abstract city. The archive contains:
city.zip (4.9 MB)
This archive contains meshes of all of the regular and semi-regular tilings of the plane. Here a "regular" tiling is one consisting of only a single regular polygon. A "semi-regular" tiling may include more than one type of polygon, but every vertex will look identical. The archive includes:
tilings.zip (267 kB)
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