Keenan Crane

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Keenan's 3D Model Repository

Below are some models I've put together over the course of my research. Note that these models are not ideal for testing the robustness of some algorithms since they're noise-free and perfectly manifold (compare with the models available from the Stanford 3D Scanning Repository and the Aim@Shape Project).


Jerry the Ogre

Several people have asked me for the model of this ogre, who starred in our ray tracing paper. Since there are few models available to researchers which include anything beyond a triangle mesh, I've also included the following data:

  • the original Catmull-Clark control mesh
  • five blend shape triangle meshes (with normals)
  • occlusion maps for each of the blend shapes
  • a texture atlas
  • a diffuse color map
  • a displacement map
  • a normal map
  • a geometry image

ogre.zip (9 MB)

License
As the sole author of this data, I hereby release it into the public domain. Informally, however, there's an ``unacceptable use policy'' - if you end up using it in a paper, please try to do something malicious to it.


Dancing Pants

Cloth motion capture data from our paper Capturing and Animating Occluded Cloth, stored as sequences of OBJs (with texture coordinates).

pants data (link)


Spot

Spotted animal homeomorphic to a sphere. Comes with Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture.

spot.zip (332 KB)

License
As the sole author of this data, I hereby release it into the public domain.


Snakeboard

Snakeboard model from our paper on vehicle animation. Broken down into individual articulated pieces.

snakeboard.zip (1 MB)

License
As the sole author of this data, I hereby release it into the public domain.


Static Sleeve

High-resolution mesh of a sleeve from our paper Capturing and Animating Occluded Cloth. Single OBJ with texture coordinates; 18892 vertices, 37580 triangles.

sleeve.obj (2.2 MB)


San Diego Convention Center

Building inspired by the San Diego convention center (originally designed by Arthur Erickson). The archive contains:

  • a mesh of the building
  • a mesh of a ground plane
  • shadow maps for a directional light source
  • texture maps for baked indirect and environment-based lighting

sdcc.zip (22 MB)

License
As the sole author of this data, I hereby release it into the public domain.


Desert Rose

Desert not included.

desertrose.zip (14 MB)

License
As the sole author of this data, I hereby release it into the public domain.


Yeah Right

As in, "yeah, right, we can come up with a good texture atlas for this..." The model has the following notable properties:

  • both the surface and its embedding are manifold
  • it has genus 131
  • the archive includes pure quad tessellations of the surface

yeahright.zip (33 MB)

License
As the sole author of this data, I hereby release it into the public domain.


Origins of the Pig

Inspired by a classic Pouët thread.

pig.zip (220 KB)

License
As the sole author of this data, I hereby release it into the public domain.


Chiba City Blues

An abstract city. The archive contains:

  • a polygonal mesh of the city
  • a triangulated mesh of the city
  • a mesh of a ground plane
  • baked indirect and environment-based lighting

city.zip (4.9 MB)

License
As the sole author of this data, I hereby release it into the public domain.


Tilings

This archive contains meshes of all of the regular and semi-regular tilings of the plane. Here a "regular" tiling is one consisting of only a single regular polygon. A "semi-regular" tiling may include more than one type of polygon, but every vertex will look identical. The archive includes:

  • meshes of the three regular tilings
  • meshes of the eight semi-regular tilings
  • the C source used to generate these meshes
Each mesh contains roughly two thousand faces. The source can be used to generate tilings with more faces.

tilings.zip (267 kB)

License
As the sole author of this data, I hereby release it into the public domain.

 

 

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